Journal Wk8: Mafia
September 18, 2009
The mafia game played in class is a very social kind of game. The game is interesting because we need to use certain communication skills in order to survive the game (in any role assigned to us), such as ability to read other peoples gesture, arguing or even lying. It is pretty hard to transfer a game with such aesthetic into online game. The only thing that I could think of would be turning the game into a chat log game, while there would always be an admin that decide on who will take which role in the game by sending private message to both the mafias and officer. However it is less interesting because you could not see other people facial expressions. So an alternative for this would be to put out a number of avatars/ emoticons that determine how active or inactive you are in the chat log as it depends on how many messages you’ve typed into the board.